It is only useful from a historical perspective. This article or section documents something not included in the current version of Scratch ( 3.0). ![]() For example, if the sprite is facing 90° to the right, and one runs a block that points it down (such as point in direction (180)), the sprite will still appear to be looking to the right, but running a move (10) steps block will make it move 10 "steps" down (like using change y by (-10)). ![]() The sprite's visual direction will not change, but the direction it moves with the Move () Steps block can still be modified. If a sprite's rotation style is set to "don't rotate", the visual appearance will not change as it changes direction. This style is commonly used for animations. If the sprite's direction is between -179° and 0°, the costume will be mirrored around the y axis (horizontally). If the sprite's direction is between 1° and 180°, the costume will not appear rotated. In the clone, create an if touching block to detect when it is being touched by the sprite 2. The workaround is to use broadcast messages to trigger events. The "left-right" rotation style flips the sprite right or left. JScratch Touching Clones While you can detect when a clone is touching a main sprite, there’s no way to detect if something is touching a clone. ![]() However, this will make the sprite appear upside-down if it is facing left. "All around" rotation visually points the sprite in the direction it is facing. There are three rotation styles: all around, left-right, and don't rotate.
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